As nowadays, html5 is rapid for development on various platform for his uniqueness and support on different devices like Android, iPhone, iPad, Tablet and various browsers. Here is ad0be edge preview for helping HTML5. Its just like Flash environment.
Edge is an intuitive tool for creating motion content that runs beautifully on mobile devices and desktop browsers. It features an easy to use interface, with a properties-based timeline for impeccable accuracy and control. Create new compositions, import and animate existing web graphics, or add motion to existing HTML files without compromising integrity.
We are very pleased to introduce significant updates in this release. Preview 4 adds Symbols, the ability to create reusable objects that animate and interact independently of the main composition. Other key additions are support for web font services, and Element Display, which lets you manage how long elements are displayed on the stage.
- Create nested animations with independent timelines and interactive capabilities.
- Programmatically control symbols via exposed APIs and pre-built code snippets.
- Edit symbol definitions in the same manner as working with other objects.
- Specify whether or not a symbol should autoplay or not.
- Control playback functionality at the playhead location, such as play or stop commands.
- Scrub or play the timeline to scrub symbols, which will follow symbol commands and autoplay definitions.
- Easily access symbol definitions and instances in the new Library Panel.
- Add richer typography to your compositions by integrating a web font service. Edge supports services like FontSquirrel, Google Web Fonts, Typekit, and more.
- Access newly added fonts from the list of available fonts.
- Define a font fallback list for users who don’t have the font in your composition.
- Control how long an element is displayed, so they only appear when needed. By default, elements are always on, even if they’re off the stage. They can be configured to be “off” (equivalent to display=”none”), removing them from the HTML rendering tree and reducing resources.
- A common version of WebKit for Mac and Windows provides a more consistent stage experience across platforms and improves performance.
- In-app playback performance has been improved, especially on Windows.
- Various bug fixes.